Cyberpunk 2077 is gearing up to start promoting its upcoming Phantom Liberty DLC some time soon, and many fans are hoping that in addition to new content, that the DLC may feed into some side quests where players were left hanging in the base game. Now we know that one of its biggest mysteries is never going to be solved.
Easily one of the most memorable and interesting side quests in Cyberpunk 2077 is the story of the Peralez’s, a Night City power couple where the husband is running for mayor. It starts out relatively standard, they want you to investigate the death of the last mayor via Braindance data, and it’s hooked into the first quest where you meet River.
Then, things get pretty weird.
Later, you are called back to their luxury penthouse and meant to investigate something else. Jefferson Peralez claims someone invaded their house and he shot them, but then he passed out, and when he woke up, there was no evidence that anything happened.
V’s subsequent investigation reveals that there is a secret monitoring station inside the apartment that the Peralez’s never knew about, and further research implies the two are some sort of experiments in human brain tinkering. Someone is messing with their heads to alter their personalities and mess with their memories.
You discover this does not appear to be political. You are warned to not interfere any further by a mysterious presence that is heavily hinted is a rogue AI that has somehow emerged from beyond the blackwall to mess with things in Night City. This entity is personified in a man who oversees the final segment of the mission from afar, known simply a Mr. Blue Eyes, with glowing blue eyes. You can either tell the truth or hide it from Jefferson, but it doesn’t really matter. The Peralez’s burn all contact with you either way and you’re left to figure out what just happened.
Turns out, you will never know.
Pawel Sasko, quest lead on Cyberpunk, was asked about if the quest would be “finished” later on, and he says that it already is finished. That the quest was designed to be unsettling and ambiguous on purpose as part of its narrative design. This was not a “oh crap we didn’t have time to finish this” situation, they genuinely wanted it to be left a mystery. And that’s part of what makes this storyline so maddening, because you do not have clear answers and you feel like there is some looming danger out there you can shoot or hack to death. Many players, myself included, hoped that perhaps the idea of a rogue AI lurking in Night City would be explored in future content, but that does not appear like it’s going to be the case.
I don’t know, maybe it is better this way. I mean, it’s stayed with me all this time after all, which is more than I can say about hundreds of other missions I’ve run in games like these, so I guess it did its job.
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